Final Verdict: Killer Frequency.

Written Review

Hello, it’s been a while. I’m back with a new Final Verdict and the game is Killer Frequency.

Killer Frequency is a horror adventure game in which you play as a Radio DJ called Forrest Nash, who seems to have been a big-time star and now is in a small town at a very small-time radio station, at least comparatively. The game starts with you and your radio Producer Peggy setting up ready to go live, and then after you do things don’t go as they are expecting.

You’re live trying to get people to phone in and guess the Scream, a call-in game where try to win a prize by guessing what type of scream was played. On your very first call things don’t go that way. You are contacted about a murder and as you deal with people over phones that 911 is being redirected to you. It’s an interesting set-up.

From here you have other callers phoning in with your task to help them survive the night, the ways to help people vary from working out who in a group is best at what task to helping someone get through a maze. You may wonder how you do that from a room where you are just on the phone? Well, it’s pretty simple you have to find clues from things like a map of the town, or information on people and their whereabouts, it’s very much about solving puzzles with high stakes for your callers.

You don’t only have the puzzles to deal with, which can be pretty tricky if you make some mistakes and you don’t want to make mistakes as people will die, but you also have the mystery of who the killer is and why are they killing people. is it the person who killed people 30 years ago back for revenge? Is it his ghost? a copycat or something else? You’ll find out when you play through the game. It has some interesting twists and turns and the puzzles all vary, I don’t believe you repeat a single puzzle to solve people getting out of the situation alive.

The game is great at building suspense when dealing with the intended targets, with you thinking will I save this person will they get killed? It also builds the suspense as you move around the Radio building looking for clues and information that can help you on your mission to save the people of Gallow’s Creek. There are several times over the course of the game where you need to leave the DJ booth and find things to help you, for example, a magazine on cars. You unlock more areas of the building as you progress with Peggy helping you by giving you keys to locked doors as you need them.

Don’t worry, you don’t just walk off and leave dead air while you search for key items, you play music, you are after all a DJ. There are several records to choose from and all are original songs for the game. You also find more records throughout the building to play on air.

I really enjoyed my time with this. It’s around 5 hours long, but depending on how well you do you could play it multiple times to make sure you save everyone, so there’s a good chance there’ll be a fair bit of replay value as well.

The game overall is one of the best I have played this year and I’ll happily replay it, trying to save the people I failed previously. It’s just an interesting premise with great audio, an absorbing mystery and a nice variety of puzzle-solving. It’s more than worth playing.

As I stated the game is around 5 hours with the potential of a decent amount of replay value, the mystery won’t be as fun on more playthroughs but making sure you solve everything will be engaging in itself. With that, I will be rating the game 9 Pugsleys.